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game.title = "Demo game";
game.author = "Mike Buland";
game.version = 1;
game.revision = 0;
game.start = <<start>>;

global
{
	command: "eat" object
	{
		display(object);
	}
}

function sillyDisplay( txt, extra )
{
	display("!~! " + txt + " !~!");
	if extra then
	{
		display("And then some extra!");
	}
	else
	{
		display("...no extra for you");
	}
}

function myGoto( txt )
{
	display( txt );
	goto( txt );
}

function getThing()
{
	display( situation.thing );
}

situation <<start>>
{
	setup
	{
		situation.thing = 55;
		player.name = "Bob";
		name = player.name + "o";
		name += " The Man";
		display("This is the setup phase for start, " + name);
		sillyDisplay( "Hello", name == player.name );

		getThing();
		myGoto( <<stuff>> );
		display("You shouldn't see this.");
	}

	enter
	{
		display('''This is the enter part of the start situation''');
	}
}

situation <<stuff>>
{
	setup
	{
		situation.thing = "Just a thing";
	}
	enter
	{
		getThing();
		display('''Entered stuff''' + player.name);
		count = 0;
		while count < 5 do
		{
			display('thing to count!');
			count += 1;
		}
	}
}